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V.R. Games

3D video games aren't quite photo-realistic yet. It may be some time before a first-person real-time simulation is indistinguishable from reality.

Still, a demonstration of the state-of-the-art tech being used in the new game Crysis took me by surprise. Check out the video entitled "Tech Demo" here.

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Check this out:
http://www.gametrailers.com/player.php?id=9867&pl=game&type=mov

CellFactor, which uses the Aegia PhysX acceleration card.

That direction is exactly where things need to go, both for games and also AI & robotics.

Having dedicated cards for AI, computer vision, physics, etc. could make things much, much faster.

Let's say you have a card that implements "iterative closest point" -- an algorithm to merge two 3D point clouds. Now you have a dirt cheap implementation of the basic technology (3D from stereo or laser range scanners) that won the grand challenge. SVD, stereo disparity matching, and PCA are a few other algorithms that deserve hardware implementations.

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