The Speculist: V.R. Games

logo.jpg

Live to see it.


« Space Survey Results | Main | It's a New Phil, Week 13 »


V.R. Games

3D video games aren't quite photo-realistic yet. It may be some time before a first-person real-time simulation is indistinguishable from reality.

Still, a demonstration of the state-of-the-art tech being used in the new game Crysis took me by surprise. Check out the video entitled "Tech Demo" here.

(Continued / Comments after advertisement.)

Comments

Check this out:
http://www.gametrailers.com/player.php?id=9867&pl=game&type=mov

CellFactor, which uses the Aegia PhysX acceleration card.

That direction is exactly where things need to go, both for games and also AI & robotics.

Having dedicated cards for AI, computer vision, physics, etc. could make things much, much faster.

Let's say you have a card that implements "iterative closest point" -- an algorithm to merge two 3D point clouds. Now you have a dirt cheap implementation of the basic technology (3D from stereo or laser range scanners) that won the grand challenge. SVD, stereo disparity matching, and PCA are a few other algorithms that deserve hardware implementations.

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)






Be a Speculist

Share your thoughts on the future with more than

70,000

Speculist readers. Write to us at:

speculist1@yahoo.com

(More details here.)



Blogroll



Categories

Powered by
Movable Type 3.2